
Sounds legit
Started by Wolf, Jun 09 2012 08:51 AM
10 replies to this topic
#1
Posted 09 June 2012 - 08:51 AM
OReilly Making Isometric Social Real-Time Games with HTML5 CSS3 and Javascript
I wonder what this book will teach me o.o
I wonder what this book will teach me o.o
#2
Posted 09 June 2012 - 03:19 PM
Obviously the ways of Social Real-Time Games with HTML5 CSS3 and Javascript.
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#3
Posted 09 June 2012 - 03:27 PM
o.o
where did you get a crazy idea like that?
where did you get a crazy idea like that?
#4
Posted 09 June 2012 - 03:29 PM
Follow the signs, it will lead you to where your heart is desperately searching for.
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#6
Posted 10 June 2012 - 01:43 PM
We could do a diddles little nerd game I suppose
WOLF ATTACKS WITH HIS KEYBOARD OF RIGHTEOUS GRAMMARNAZI'ING
WOLF ATTACKS WITH HIS KEYBOARD OF RIGHTEOUS GRAMMARNAZI'ING
#7
Posted 10 June 2012 - 01:44 PM
...*stares from a distance*
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#8
Posted 10 June 2012 - 04:35 PM
That'd actually be really cool.

#9
Posted 10 June 2012 - 05:01 PM
That'd actually be really cool.
Well, seeing as I'm still being lazy on installing a C compiler, I think I'll take a shift towards HTML5/CSS3 atm
We won't really need C++ until we are putting together a program/game engine, which we SHOULD do first, but we can backfill it, I think, as we are fleshing out a story, mechanics, etc. If i have a list of mechanics to put in game, we can integrate them into the engine, instead of building an engine, and adding mechanics as ballast. EX: It'll be easier for me to make a game engine with a day night system, than to make a system, then staple on a day/night system.
It's easier, and faster, from a programming standpoint
#10
Posted 10 June 2012 - 05:21 PM
That's why I wanted to flesh everything out first.


#11
Posted 10 June 2012 - 05:30 PM
Me too :V
get to it!
get to it!