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#1 Wolf

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Posted 09 June 2012 - 08:51 AM

OReilly Making Isometric Social Real-Time Games with HTML5 CSS3 and Javascript

I wonder what this book will teach me o.o

#2 twa

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Posted 09 June 2012 - 03:19 PM

Obviously the ways of Social Real-Time Games with HTML5 CSS3 and Javascript.

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#3 Wolf

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Posted 09 June 2012 - 03:27 PM

o.o

where did you get a crazy idea like that?

#4 twa

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Posted 09 June 2012 - 03:29 PM

Follow the signs, it will lead you to where your heart is desperately searching for.

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#5 SpleenBeGone

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Posted 09 June 2012 - 11:33 PM

It teaches you how to make this. http://browserquest.mozilla.org/
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#6 Wolf

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Posted 10 June 2012 - 01:43 PM

We could do a diddles little nerd game I suppose

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#7 twa

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Posted 10 June 2012 - 01:44 PM

...*stares from a distance*

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#8 SpleenBeGone

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Posted 10 June 2012 - 04:35 PM

That'd actually be really cool.
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#9 Wolf

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Posted 10 June 2012 - 05:01 PM

That'd actually be really cool.


Well, seeing as I'm still being lazy on installing a C compiler, I think I'll take a shift towards HTML5/CSS3 atm

We won't really need C++ until we are putting together a program/game engine, which we SHOULD do first, but we can backfill it, I think, as we are fleshing out a story, mechanics, etc. If i have a list of mechanics to put in game, we can integrate them into the engine, instead of building an engine, and adding mechanics as ballast. EX: It'll be easier for me to make a game engine with a day night system, than to make a system, then staple on a day/night system.

It's easier, and faster, from a programming standpoint

#10 SpleenBeGone

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Posted 10 June 2012 - 05:21 PM

That's why I wanted to flesh everything out first. :P
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#11 Wolf

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Posted 10 June 2012 - 05:30 PM

Me too :V

get to it!