
Journey
#1
Posted 31 May 2012 - 08:24 AM
http://en.wikipedia....012_video_game)
Hard to describe whats going on...
There is no words said xD
You play a robed figure wandering around a huge desert, you solve puzzles, theres some passive mp
pretty neat
#2
Posted 31 May 2012 - 08:54 AM
#3
Posted 31 May 2012 - 09:02 AM
I did spend a LOT of time just walking, and its an enjoyable, zen-like experience, giving you time to think on the cinematics and cryptic clues around you.
#4
Posted 14 September 2012 - 03:15 PM
I think I finally came to understand the underlying story
On my fifth playthrough >.>
Theres no words... so there's that kinda hindering you
#5
Posted 14 September 2012 - 10:52 PM
#6
Posted 11 February 2013 - 04:37 PM
http://www.siliconer...er-jenova-chen/
Journey bankrupted its dev. Sadly this is what happens when you try something new in the industry these days.
“Shimatta! Bare… nan no koto kashira?”
#7
Posted 11 February 2013 - 05:43 PM
#8
Posted 11 February 2013 - 07:21 PM
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#9
Posted 11 February 2013 - 07:44 PM
Anyway, it was a song from Journey that I thought was so good. I soundhounded it, I even still have it bookmarked, aha.
I may just play it because I thought the music was pretty awesome
#10
Posted 12 February 2013 - 12:49 AM
Why Sony Why? *cries*
#11
Posted 12 February 2013 - 03:27 PM
Anyways, I played this game on my buddy's PS3 when I was staying with him for 2 weeks. Hands down, it's a 10.10 game, and if I owned a PS3 it'd be my first purchase. This game is entirely visual and artistic. There was no need for voice acting, and the story is left to enterpretation by the player. I mean, when you're playing a game, do you really think of the story's outcome nowadays? No, you're thinking of completing the objective. So you wind up with this duality of complete the objective, then a peice of the story, then the next objective, and so on. And while this game doesn't change that formula, the way it tells the story is what's new. Because the game is minimalist in the story telling (yes, there are cutscenes, but again, no voice acting, no text, no nothing), the gameplay helps to serve as the actual story (kind of like classic platformers). And the gameplay is certainly unique in it's own right. This game doesn't tell you what your enemies are, and you're left to figure that out on your own, which is pretty awesome imo. The art direction is beautiful. The music fits so well, and helps create the world that you're playing in. I have never seen a game so visually stunning like this, and I don't think I will again.
#12
Posted 12 February 2013 - 06:42 PM
HOLD ON TO THE FEEEEEEEEEEEELIIIIIING!
(Good teamwork!)
#13
Posted 13 February 2013 - 01:16 PM
(Good teamwork!)
Any time.
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#14
Posted 13 February 2013 - 02:17 PM
Having Journey be a console exclusive could have been a developer choice, much like Fez. But do I know for sure? No.
Anyways, I played this game on my buddy's PS3 when I was staying with him for 2 weeks. Hands down, it's a 10.10 game, and if I owned a PS3 it'd be my first purchase. This game is entirely visual and artistic. There was no need for voice acting, and the story is left to enterpretation by the player. I mean, when you're playing a game, do you really think of the story's outcome nowadays? No, you're thinking of completing the objective. So you wind up with this duality of complete the objective, then a peice of the story, then the next objective, and so on. And while this game doesn't change that formula, the way it tells the story is what's new. Because the game is minimalist in the story telling (yes, there are cutscenes, but again, no voice acting, no text, no nothing), the gameplay helps to serve as the actual story (kind of like classic platformers). And the gameplay is certainly unique in it's own right. This game doesn't tell you what your enemies are, and you're left to figure that out on your own, which is pretty awesome imo. The art direction is beautiful. The music fits so well, and helps create the world that you're playing in. I have never seen a game so visually stunning like this, and I don't think I will again.
This is enough to sell me, I'm gonna pick it up.
My first novel, Seeds of Magic- Barnes & Noble, Smashwords, Kobo, Sony Store
#15
Posted 23 September 2016 - 10:56 AM
Bumping because four years later, I finally played it.
Conclusion: Glad I got it for free. You can call it 'zen' all you like, and it's certainly a pretty game to look at, but it felt very lacking. I'm not exactly a fan of the whole 'you interpret the story' style, it just feels lazy to me. Give me some direction at least.
I'm also kinda mad that I spent about half an hour in the snowy area because my partner didn't seem to peg that if you HIDE BEHIND THE WALLS YOU DON'T GET BLOWN BACK even though I was sat there pinging incessantly.
“Shimatta! Bare… nan no koto kashira?”
#16
Posted 24 September 2016 - 09:56 PM
4 years has aged the game pretty horribly with the uprising of walking simulators
everyone and their mom realized walking simulators with cheesy, interpreted stories and simple mechanics are money-printing machines. The concept has now been done in every direction [humor, drama, horror, etc]. now it feels like a nice sand tech demo more than anything else
I stand by what I said 4 years ago, though, cuz at the time the video game climate was "gray, realistic shooters are the only thing selling, so everyone lets do that"
#17
Posted 24 September 2016 - 11:29 PM
In fairness I played the PS4 remaster, so I assumed that would have made it somewhat more fluid in its gameplay (if you can call it that).
I think the issue with what you mention ("shooters are the only things selling") is that due to that, a lot of people hopped onto the bandwagon of this weird new thing, regardless of whether it was actually good or not. So Journey drops and everyone loses their minds over it, even though it's not actually anything groundbreaking. Like you said, it's basically a tech demo. It has some very basic gameplay, but I'd argue that Genesis-era games had better gameplay, purely because your actions in those games mattered. If you got hit, you died, etc. Whereas in Journey, being hit by those flying what the fuck evers is a minor inconvenience, but by the time you actually encounter them there are enough ways to dramatically extend your jump it literally doesn't matter that you lost it in the first place.
Exploration is all well and good, but the problem I had is that it's too much exploration. Too much wandering around for too little payout. Oh look, 5 minutes of walking to find a glyph, now I've gotta walk 5 minutes back to get to the actual objective again.
I may replay it sometime, but Journey really didn't wow me at all. The most glaring problem is that I didn't have fun. If your game isn't fun, what's the point of it existing?
“Shimatta! Bare… nan no koto kashira?”