Engine
#1
Posted 18 January 2013 - 01:37 PM
Preferably a free one. I am able to use C#, but I'm planning to get into C++.
Suggestions?
(//MihiPotestasSit\\)
#2
Posted 18 January 2013 - 06:11 PM
#3
Posted 19 January 2013 - 07:25 AM
I just like C++ and C# more.
(//MihiPotestasSit\\)
#4
Posted 19 January 2013 - 01:44 PM
(just don't get addicted, or you'll strangely find that when you leave your computer someone installed a texture pack on your real world making it higher resolution than 16x16, enabled peaceful, installed the gender mod, made these strange things called "spheres", and you can't get wood by punching trees, no sexual reference intended )
#5
Posted 19 January 2013 - 04:27 PM
Could somebody recommend me an engine to use to try and code a game with?
Preferably a free one. I am able to use C#, but I'm planning to get into C++.
Suggestions?
Nothing off the top of my head, most proprietary engines [read: the good ones] aren't open source, but have ways for you to use your own code. I think Unity runs in C#, and I think the Hero engine runs in some form of C.
When all else fails you can always make your own from scratch.
Java is your best bet.
Irrelevant, and no it isn't.
#6 Guest_ElatedOwl_*
Posted 20 January 2013 - 12:45 PM
Minecraft also runs like a giant POS, lol. Rollercoaster Tycoon was written in assembler and it was a great game... doesn't mean anyone should even attempt to write a large game in assembler, though.Well, just saying. Minecraft was made with Java, and if you've ever played it, you'll know it's a wonderful game.
(just don't get addicted, or you'll strangely find that when you leave your computer someone installed a texture pack on your real world making it higher resolution than 16x16, enabled peaceful, installed the gender mod, made these strange things called "spheres", and you can't get wood by punching trees, no sexual reference intended )
#7
Posted 21 January 2013 - 10:34 AM
Dear god, Rollercoaster Tycoon was written in assembler, seriously? O_OMinecraft also runs like a giant POS, lol. Rollercoaster Tycoon was written in assembler and it was a great game... doesn't mean anyone should even attempt to write a large game in assembler, though.
Anyway, if you know C#, look into Unity. Free to download/use for non-commercial purposes, and it runs off C# or their proprietary scripting.
#8 Guest_ElatedOwl_*
Posted 21 January 2013 - 10:55 AM
Mostly. (according to wikipedia, "Some functions were written in C to interface with the Windows operating system.")Dear god, Rollercoaster Tycoon was written in assembler, seriously? O_O
What kills me, though, is Chris Sawyer wrote it by himself. What a BAMF.
#9
Posted 21 January 2013 - 12:49 PM
(//MihiPotestasSit\\)
#10 Guest_ElatedOwl_*
Posted 21 January 2013 - 12:54 PM
#11
Posted 21 January 2013 - 05:41 PM
Seriously. Mad respect.Mostly. (according to wikipedia, "Some functions were written in C to interface with the Windows operating system.")
What kills me, though, is Chris Sawyer wrote it by himself. What a BAMF.
http://bit.ly/VMO4QuIs there a disadvantage of the free version of Unity? (Compared to the paid business version)
#12
Posted 22 January 2013 - 06:00 AM
(//MihiPotestasSit\\)
#13
Posted 22 January 2013 - 09:13 AM
Slender, the official Slender sequel, and dozens of other slender ripoffs were coded in Unity. Battlestar Galactica Online was written in it, too.
http://unity3d.com/g...unity/game-list
That's a small list, go check it out if you like.
#15
Posted 29 January 2013 - 09:04 PM
I would however, recommend learning basic C++, and then learning something like the SDL library, which provides image, animation, audio, video and OpenGL layers for you to use.
Here is a beginner's tutorial on SDL - If you have a mind for OOP Development, you may be able to pick it up with no prior knowledge of C++. I'd still recommend learning the basics first.
Rumors of my demise have been greatly exaggerated.