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Farm Attack - action game on kickstarter

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#1 Farm Attack

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Posted 26 June 2012 - 10:21 AM

Hi, we are a little group of indipendent game developers at our firs experience!
About us:
A bit of time ago with a group of friends we started what at the time was only a dream: realize our game. Now it’s becoming a reality and we would be happy to be reviewed in your blog, hoping to get some feedback for our crowdfunding campaign on kickstarter!

Here is the link to our project:
http://www.kickstart...for-ios-mac-osx

On the page you can also see a funny presentation video for the project!
Short description:
An action game with a touch of RPG. Play the role of Geremia (the farmer) and defend the family farm from a horde of hungry unusual insects.Protect your sweetcorns with your DDT dispenser, to help you in the mission place on the field the traps you can buy in the family shop where Charlotte (the farmer's wife) sells them, sometimes she also will appear to give you some special weapons. 50 levels, 5 Bosses, more than 30 different animals, special weapons, bonus, survival mode, and much much more.

Here are some screenshots of the game:
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We hope to realize more games, and we are trying to do our best with this one, but it’s an hard work and i think you know it.

We really appreciate all the hard work and time that our team spent for this great project that make this dream come true!

Thank you for giving us a bit 'of your time, we'll be happy to answer and discuss all about this game!

#2 Bowsette

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Posted 26 June 2012 - 10:32 AM

So basically it's Plants Vs. Insects.

LL1Yc5i.gif

“Shimatta! Bare… nan no koto kashira?”


#3 Wolf

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Posted 26 June 2012 - 10:34 AM

So basically it's Plants Vs. Insects.


How to be a game developer

1. Find popular game
2. Reskin it
3. Technical mumbojumbo on kickstarter page
4. Profit

They found the missing ???? step

#4 Bowsette

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Posted 26 June 2012 - 10:41 AM

I have a question about the actual game's theory.

Why does the farmer have to pay his own wife for traps? They're married, surely he could just say fuck you these are mine

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#5 Wolf

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Posted 26 June 2012 - 10:48 AM

I have a question about the actual game's theory.

Why does the farmer have to pay his own wife for traps? They're married, surely he could just say fuck you these are mine


Classic RPG theory

sure, giving you this WOULD be in my best interest

but you need to pay me/do a fetch quest first





oh god, let me not give him ideas ._.



also, funny thing happened

went to the kickstarter page, and was reluctant to hit the Play button, thinking "oh god, I don't want to play this"

#6 Wolf

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Posted 26 June 2012 - 11:33 AM

Spleen don't lock this thread

when this game comes out, I'm linking to the Installous page

#7 Farm Attack

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Posted 26 June 2012 - 12:55 PM

Thank you for all support, you are really nice people :)
The factor's wife is crazy and psychopathic...and this is the complex reason why she sells traps to his husband...the prices are in corns, NOT real money!! There are no purchases in the app. It's an ironic and cartoon game, we only hope someone like it.

If somebody is interested in more informations, here they are:

"Automatic batchnode creation and destruction.
Pixel perfect collision.
Thread safe Texture and Frame caches.
Rewrote animation cache, thread safe, custom animation loader, synchronous or asynchronous preload simply changing a parameter, animation are loaded into the sprite target and can be recalled as a state of the sprite itself.
Sprite state change can trigger simultaneously animation, sound and a particle system.
D&D like entity model with life, speed, armors and power for different attacks.
Simple or multipart entity, parts can be characterized/animated differently and independently, a state change on the main part can change all parts states simultaneously with one row of code.
Custom scene loader with creation of layers, images, animations, texts and menu (with scrolling and sound for buttons).
Why gamers will find our game interesting:
An action game with a touch of RPG, play the role of Geremia (the farmer) and defend the family farm from a horde of hungry unusual insects.
Protect your sweet corn with your DDT dispenser, to help you in the mission place on the field the traps you can buy in the family shop where Charlotte (the farmer wife) sells them, sometimes she also will appear to give you some special weapons.
50 levels, 5 Bosses, more than 30 different animals, special weapons, bonus, survival mode, and much much more."

#8 Farm Attack

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Posted 26 June 2012 - 12:59 PM

ps: take a look of the game: the graphic could remember plants vs zombie for the "green color", but it's a different kind of project, it's an action game, not a tower defense. We hope you appreciated our hard work, if it isn't, nevermind, be happy! :)

#9 SpleenBeGone

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Posted 26 June 2012 - 01:02 PM

Normally I delete people that advertise on their first post, but you seem to have gained some interest, carry on.
nmjUGDL.jpg

#10 Farm Attack

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Posted 26 June 2012 - 01:13 PM

Thank you to give us this opportunity...we simply want to have a positive discussion with anyone will be interested!

#11 Wolf

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Posted 26 June 2012 - 05:11 PM

I admire the amount of effort you have put into this game

But I am saddened when I look at the game as a whole, and see a mess. There is a lot of work to be done to this game, and honestly it wouldn't even be worth it. There is nothing almost nothing unique about this game to make it stand out from the thousands of clones on the apple marketplace. The slight quirkiness is a little humorous, but it seems almost unintended, which puts your game on the "Hilariously Bad" side of the spectrum. I think you guys have great potential as a game company, but from this pitch, I don't see your kickstarter going anywhere.

Might I recommend the book A Book of Lenses: The Art of Game Design, in addition to other, various sources for game design as an art.

#12 Farm Attack

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Posted 27 June 2012 - 09:34 AM

thank you for the advice, I'll read with pleasure "The Art of Game Design". We spent a lot of our time to create what you call "a mess" :)
We know that there is to work a lot for this game, but what do you see now it's not the complete game. We want improve it and i don't think we' are wasting our time...we are all autodidacts and it's our first game...some imperfection is obvious, but we need tips on how to improve it and not simply being told "your game sucks"

#13 Wolf

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Posted 27 June 2012 - 04:30 PM

but we need tips on how to improve it and not simply being told "your game sucks"

And I kindly didn't say that. What you really need is a unique game mechanic or aesthetic and draws in players. With the market as flooded as it is now, you really have no other hope of getting recognized.

I know you guys have put a lot of time into this game. That's good, that's more personal experience you can put into your next projects.

There is a saying in the video game industry:

"To you, your first couple games will suck. You will always be able to look back and see things you could have done more efficiently or more effectively. You will always have just a couple more features you will want to put into your game."

That being said, this game definitely won't be your crowning achievement, nor will it probably become popular. It has the potential, but it was made with total ignorance to the market you are selling it on. All the game mechanics have been done before. The aesthetics are cheap, and to the average gamer will looks like it's trying to play off of Plants vs Zombies' popularity.

I know it's probably hard to hear this from some stranger you don't even know, but I pray that you guys take my advice. You guys have made it apparent you have what it takes to make video games, you just need to go about doing it the right way.

So, in short, my advice is

1. Finish your current project.
2. Prepare a pitch for a new project, and build the game on that selling point. Be sure to decide on important factors such as the platform on which the game will be played, using a free or proprietary game engine vs building your own, and the market you are trying to appeal to.
3. Get more people for the graphics department.
4. Read about game design, it's more complex than simply "making a game"

#14 Farm Attack

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Posted 28 June 2012 - 12:10 PM

So, in short, my advice is 1. Finish your current project. 2. Prepare a pitch for a new project, and build the game on that selling point. Be sure to decide on important factors such as the platform on which the game will be played, using a free or proprietary game engine vs building your own, and the market you are trying to appeal to. 3. Get more people for the graphics department. 4. Read about game design, it's more complex than simply "making a game"


Thanks again for your advice. The only thing that i can say is that we'll try with all our forces to give Farm Attack not as a "clone game". I understand your doubts, but i hope you're wrong :-D
If you want, i'll send to you a free copy of the complete game, for your final comment!

Edited by Farm Attack, 28 June 2012 - 12:12 PM.






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