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#1 hearthacker

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Posted 30 March 2015 - 04:28 AM

Hey there! I recently heard about Unity 5 offering all of it's features to free users as well as pro/licensed people, so I decided to look into the world of game development.

 

For the record: I have 0 programing experience. I'm a designer/artist first and foremost. I'm a fast learner when I have a project to work on, and something to work off of, so I decided to make a game. By the end of the month I plan to have a "game." I'm expecting it to be nothing but a walking simulator for now. Like I said, artist, not programmer. But we'll see. Since what I'm thinking of basing my game on is a series of in-jokes in another community, I don't know if I'll post it here when(if) I finish.

 

I don't expect whatever I make to be any good. I'm going for learning exercise here, primarily. Making my own game is something I've always wanted to do, and I decided that it's time to finally do it, or at least try. If I get even a quarter of the way to my goal I'll be pretty proud of myself.

 

Anyone have experiences with game development? Interested to hear about any attempts or failures you guys might have, and any advice. 



#2 Big_T

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Posted 30 March 2015 - 10:09 AM

I haven't spent much time developing games, my interests lie more with non-game software development, and network engineering.

I've never used Unity, but have dabbled with Unreal Engine at uni. Unfortunately that meant using Visual Studio (yuk) to compile, but sometimes we gotta compromise =P (jk VS isn't really that bad).

I liked the programming side of Unreal Engine, and learning C++ was fun, especially coming from writing Java.

Apparently Unity uses either C#, Boo, or a version of JavaScript. Maybe one day I'll test it out and have a look at learning C# too =)



#3 SushiKitten

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Posted 30 March 2015 - 03:04 PM

Hey!

 

I actually teach children how to make video games part time! What we use for the most part is a program called Stencyl, which is a 2D game engine that doesn't require programming experience, though it doesn't hurt to have it. It's free and pretty easy to figure out. The community is small but they're super active and are willing to help with any problems you run into (and I don't mind answering questions either). Here is a link to the sticky topic on Stencyl. 

 

If you're actually interested in learning how to program, I haven't used Unity myself, though I'm planning two during the next Ludum Dare in April. My dad picked up Unity with no programming experience and was pretty successful with it. Unity has their own tutorials you can follow to make all sorts of stuff. He made a huge mountainous terrain with a hidden village that you have to find. 

 

I'm writing a blog post right now on hobby game development, I'm nearly done, just adding pictures. I'll link it when I'm finished. :)



#4 hearthacker

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Posted 31 March 2015 - 01:45 PM

Awesome, thank you! I'll check it out soon! 



#5 Hacker4Life2

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Posted 09 January 2018 - 08:51 PM

I've noticed this is an old thread but I'll reply anyway for others.

 

All of the games I've made were in Java. I've made some 2D games with libraries you can easily find or with manually making few things yourself. I've made a short 3D MMORPG-like game using OpenGL in Java and I've found the tutorials on youtube which are pretty well made. I've made one more first person 3D game in Java without using any libraries, just pure math myself. I remember sitting at the computer for 6 hours with a color-picker trying to figure out why a pixel has 1 more red attribute in RGB than the previous pixel.

 

Good time, though I do think learning why things are made the way they are is pretty important in programming. If you start with higher-level things like Unity, it'll limit your creativity because you don't know what the options even are.

 

I've just remembered I've used OpenGL in C++ as well though that was for simulations but can be used for games too. Just to give you a heads up.

The keywords are OpenGL, LWJGL, Slick, Processing and so on.


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