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Farm Attack

Member Since 26 Jun 2012
Offline Last Active Jun 28 2012 12:10 PM
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Posts I've Made

In Topic: Farm Attack - action game on kickstarter

28 June 2012 - 12:10 PM

So, in short, my advice is 1. Finish your current project. 2. Prepare a pitch for a new project, and build the game on that selling point. Be sure to decide on important factors such as the platform on which the game will be played, using a free or proprietary game engine vs building your own, and the market you are trying to appeal to. 3. Get more people for the graphics department. 4. Read about game design, it's more complex than simply "making a game"


Thanks again for your advice. The only thing that i can say is that we'll try with all our forces to give Farm Attack not as a "clone game". I understand your doubts, but i hope you're wrong :-D
If you want, i'll send to you a free copy of the complete game, for your final comment!

In Topic: Farm Attack - action game on kickstarter

27 June 2012 - 09:34 AM

thank you for the advice, I'll read with pleasure "The Art of Game Design". We spent a lot of our time to create what you call "a mess" :)
We know that there is to work a lot for this game, but what do you see now it's not the complete game. We want improve it and i don't think we' are wasting our time...we are all autodidacts and it's our first game...some imperfection is obvious, but we need tips on how to improve it and not simply being told "your game sucks"

In Topic: Farm Attack - action game on kickstarter

26 June 2012 - 01:13 PM

Thank you to give us this opportunity...we simply want to have a positive discussion with anyone will be interested!

In Topic: Farm Attack - action game on kickstarter

26 June 2012 - 12:59 PM

ps: take a look of the game: the graphic could remember plants vs zombie for the "green color", but it's a different kind of project, it's an action game, not a tower defense. We hope you appreciated our hard work, if it isn't, nevermind, be happy! :)

In Topic: Farm Attack - action game on kickstarter

26 June 2012 - 12:55 PM

Thank you for all support, you are really nice people :)
The factor's wife is crazy and psychopathic...and this is the complex reason why she sells traps to his husband...the prices are in corns, NOT real money!! There are no purchases in the app. It's an ironic and cartoon game, we only hope someone like it.

If somebody is interested in more informations, here they are:

"Automatic batchnode creation and destruction.
Pixel perfect collision.
Thread safe Texture and Frame caches.
Rewrote animation cache, thread safe, custom animation loader, synchronous or asynchronous preload simply changing a parameter, animation are loaded into the sprite target and can be recalled as a state of the sprite itself.
Sprite state change can trigger simultaneously animation, sound and a particle system.
D&D like entity model with life, speed, armors and power for different attacks.
Simple or multipart entity, parts can be characterized/animated differently and independently, a state change on the main part can change all parts states simultaneously with one row of code.
Custom scene loader with creation of layers, images, animations, texts and menu (with scrolling and sound for buttons).
Why gamers will find our game interesting:
An action game with a touch of RPG, play the role of Geremia (the farmer) and defend the family farm from a horde of hungry unusual insects.
Protect your sweet corn with your DDT dispenser, to help you in the mission place on the field the traps you can buy in the family shop where Charlotte (the farmer wife) sells them, sometimes she also will appear to give you some special weapons.
50 levels, 5 Bosses, more than 30 different animals, special weapons, bonus, survival mode, and much much more."