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Paul

Member Since 23 Mar 2016
Offline Last Active Mar 27 2016 10:17 PM
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Topics I've Started

Program a computer inside a video game?

23 March 2016 - 01:40 PM

That's right, in SIMCUBE™ you can do just that. OK, so I am still working on the graphics API, but seriously, this is pretty much the way of the future, as well as the freakin' most mind blowingly awesome thing ever. It is still probably to early for the average nerd to see what is in store, so I will try to explain a little more detail.

 

Within this game SIMCUBE™, it is currently possible to collect ores and make an in-game computer, the instructions can be found on the wiki. The in-game computer has a built in disc drive, so the player only needs to make a disc to start programming. Currently (v0.7) the player may make a primitive robot and command it to move around, with the ability to dig and place coming soon. Also, the robots will have various speeds, according to the material used to construct them. I also am going to add chests that have items stacking to various amounts, for example, stone chest may stack 8, etc.

 

The robot is very awesome, because I am going to add the ability to build spaceships from cubes to fly into endless space with randomly generated star systems. Therefore, the robot would be used to obtain material, as well as possibly even building the thing.

 

And finally to the main topic of this thread, and that is the ability to program a computer inside a video game. When this is said, it is meant that any kind of program or video game using graphics can be made within SIMCUBE™ using the in-game computer. It may be difficult to understand exactly what I mean until I actually finish the graphics API (soon), and make a demo in-game application thing. Stay tuned!

Hello World

23 March 2016 - 01:14 PM

Hello, I am a 27 year old computer programmer of awesome video games. I hope to meet some awesome people here at this forum. I specialize in high performance 3D and 2D software. My favorite programming language is C and C++, however, I use SDL 2.0 extensively, as well as the Opengl graphics library.