Jump to content


Destiny 2

  • Please log in to reply
3 replies to this topic

#1 Bowsette



  • Members
  • 4,064 posts

Posted 29 September 2017 - 08:51 AM

AKA Bungie takes two steps forward and about eight back.


Considering how much I played the first, it was basically a given that I'd pick this up eventually. And to be honest, I'm not that impressed. The gunplay is just as tight as the first game, but it feels less satisfying somehow because they've reduced the number of guns by taking away the random roll aspect. All perks on a gun are unlocked from the beginning, but generally there's only two to choose between, with the rest being single-slot perks, which takes customization away. Similarly, classes have much fewer skill choices, so builds are much more formulaic. One could call it streamlined I guess, but meh.


The story is actually coherent this time, without relying on an app/website. It also differs slightly depending on whether your account has Destiny 1 data or not, which is a really cool touch.


Unfortunately, Bungie made a bunch of fuckups that really detract from the game experience. All cosmetics pretty much are now single-use. Ships and sparrows can't be vaulted or traded across characters, same goes for shaders. They're all tied to the Eververse, Bungie's cash shop. Fuckin' stupid idea. There are no strike-specific rewards either. No special weapons/ships/emblems, because again, it's all tied to the cash shop. They also got rid of the Three of Coins, replacing it with a very ambiguous (and cash shop only!) item that "boosts item drop rate".


The changes to the actual weapon loadouts are pretty dumb too, imo. Snipers and shotguns are now considered the same as rocket launchers and swords, but you can get primary sidearms, because fuck you.


Nightfalls are timed now, which enforces a mentality of 'cheese as much as possible'. I enjoyed nightfalls in Destiny because they put a bit more thought into how to do it, talking strategies and shit with your team. Now it's rush, rush, rush.


One thing I do like is how they've added "guided games", which is effectively a matchmaking system for the nightfall/raid. Unsure how good it is as I haven't used it yet, but it's a nice addition.


“Shimatta! Bare… nan no koto kashira?”

#2 SpleenBeGone


    Deer Leader of the Goriest Revolution

  • Administrators
  • 14,951 posts
  • LocationHouston

Posted 01 October 2017 - 08:38 AM

Battle.Net has a thing that keeps telling me to preorder it for the PC. I've been tempted, but I'm glad I haven't. It sucks that it's gotten so simplified. I really miss shooters that had a lot of customization. Wonder if Blacklight is still active. 


I know they added a lot to the original shortly after release, I hope they do something similar here. Maybe by the time it gets to the PC they will have some things ironed out and a little more content thrown in. 


#3 Bowsette



  • Members
  • 4,064 posts

Posted 01 October 2017 - 04:34 PM

That's the thing though; it isn't really lacking in content. They've fixed quite a lot of the issues from vanilla/Taken King. The story is portrayed clearly, the NPCs have personality, and possibly my favourite thing is that they've actually added lore tabs to exotics and stuff, as well as introducing a bunch of things in the overworld you can examine, resulting in your Ghost talking about them.


The customization is there, it's just locked behind a paywall/grindwall. You can either play for threeish hours to get a Bright Engram (which features shaders, sparrows, and ships) or you can buy a couple for $5.


I think the loss of random perks on weapons is the thing that hurts me the most. In Destiny 1 I was a big fan of the Arminius-D, a high-rpm auto rifle. I farmed a ton of them until I found one with a perk loadout that fit me perfectly. It dropped the magazine from 90 to 72, but it almost doubled bullet impact and dampened the recoil considerably. And it was fun to find that. Similarly I used a sniper rifle that had bonus precision damage and a perk called Firefly, which make precision kills explode the target. Amazing PVP weapon. That doesn't exist anymore. It's maddening.


Also, I tried the current nightfall. As I surmised, the only way to viably do it is to dodge and skip all non-essential fights. Uuuuuuugh.


“Shimatta! Bare… nan no koto kashira?”

#4 Krankykoala



  • Members
  • 1,629 posts

Posted 02 October 2017 - 09:19 PM

Mm, yeah the "go online to see the lore cards" thing from the first was a fantastically stupid idea.

Loss of the random perks is kind of disappointing. Tended to make for some interesting weapons. And anything with a paywall like that is a turnoff for me.

All in all don't think I'll be getting 2.

First they came for the Socialists, and I did not speak out-- Because I was not a Socialist.

Then they came for the Trade Unionists, and I did not speak out-- Because I was not a Trade Unionist.

Then they came for the Jews, and I did not speak out-- Because I was not a Jew.

Then they came for me-- and there was no one left to speak for me.