
League of Legends
#501
Posted 03 May 2013 - 08:04 PM

#502
Posted 07 May 2013 - 06:49 AM
>Saves IP for 2 weeks for 6300 champ
>With recent Thresh rework, I decide to buy Jayce, my second pick
>Jayce free week the next day
THANKS RIOT
#503
Posted 07 May 2013 - 06:54 AM
Also, Accelerated Shock Blast -> To The Skies! -> Hammering Blow is the best combo ever
Also also, A bruiser with poke, all-in, mobility, good engage, and gets to build Tear every game?
Favorite champ evar
#504
Posted 07 May 2013 - 06:09 PM
So, I've been practicing grabbing people through mobs, and running away when injured. It's working out pretty well.
Also, I don't know how common it is, but I just got this:

#505
Guest_ElatedOwl_*
Posted 08 May 2013 - 07:39 AM
You should have seen pre-nerf Jayce, carried so many games.
Congrats on the ribbon, spleen! They're more common lower down (in elo and level) but it's still something to be proud/happy about.
#506
Posted 08 May 2013 - 09:07 AM
What's elo? >.>
Also, found this:http://www.lolking.n...ner/na/30293353
What makes me have points in support vs the other parts?

#507
Guest_ElatedOwl_*
Posted 08 May 2013 - 09:53 AM
Think of elo as arena rating in WoW - it's just a value to match you up against your opponents. It's a hidden value that you can't see, unfortunately.
Perhaps it's time for "the talk" about the meta game. x:
The meta game is more or less what's established as the best possible "big picture" of a team (ie team comp, build types, etc)
In normals and non tournament level/very high rated solo queue the meta is fairly loose and boils down to
- A solo top laner; typically a bruiser (someone tanky that can dish out enough damage to kill the enemy carries)
- An AP mid solo laner (occasionally you will see bruisers go mid as well; it can work but has drawbacks)
- A solo jungle; this can be your teams tank, your teams AP damage if you have a full tank top or a bruiser mid, an additional support/off tank if it favors your team comp
- A duo lane bottom; a support that doesn't take CS (minion gold) and an ADC (attack damage carry - someone ranged; ashe, caitlyn, corki, ezreal, graves, miss fortune, quinn, tristana, vayne I'm probably missing a few but you get the point)
- The support usually builds a GP/10 item (philo stone), a sightstone should be buying more wards than anyone else. In the last normal game I played support I bought 5 pinks (I buy more pink in ranked) and 6 green wards in a 25 minute game (those numbers don't include the 2/3 I have placed from my sightstone). Supports usually have kits that aren't item dependent; ie, items don't help blitz grabs, thresh hooks/lanterns, sona's cc/auras so they focus on items to help boost the team (runic bulwark, locket of the iron solari, shurelya's reverie, etc.) Also note that just because the support is buying a majority of the wards everyone else should be purchasing them as well
- The ADC is there to shred through tanks - they will be in the back during team fights taking out the bruisers. It is essential for them to be farmed up
- The AP carry mid is there to either provide good CC with sustained damage or to burst down the enemy adc. If they focus the tank in a team fight their team is either extremely out of position, the tank doesn't have tank items or they're doing something horribly wrong
- The bruiser is there to focus down high priority targets and soak damage for their team; if he can focus the ADC and either trade kills (die in the process but enemy ADC dies too) its worth, otherwise they should focus the AP carry. This is also assuming they're equal levels of threat; if enemy adc is underfarmed with no kills better off focusing AP carry. Depending on your jungler the top lane bruiser may be responsible for initiating fights
- The jungler should always have smite to ensure baron/dragon can't be stolen and to help with initial clear. There are so many different types of junglers that their role is hard to explain without context
Keep in mind though, following the meta makes the assumption your entire team can play the game somewhat decently; at your level, building damage on blitz makes it easier to hard carry feeding teammates and will probably give you better success than following the meta.
tl:dr; blitz is considered a support champion so it just assumes that you were filling the meta role of support
#508
Posted 08 May 2013 - 05:46 PM
TIL I'm playing Blitz very right and very wrong. >.>
I stack as much AP and mana as possible so I have a huge shield, and run between mid and bottom, depending on which has the most enemy champions.

#509
Posted 09 May 2013 - 08:35 PM
That's pretty much how it goes until you've been level 30 for a while. I wouldn't worry about the meta until you're playing draft games or people start yelling at you for not picking in the meta.
Rumors of my demise have been greatly exaggerated.
#510
Posted 10 May 2013 - 01:44 AM
~le snip~
Umm...
Thank you, I never really understood much untill I read that, it cleared a few things up.
Because I can...
#511
Posted 10 May 2013 - 01:58 AM
Oh yeah, I won a game as ADC fiddlesticks with a support-tank teemo. It started out as an attempt to troll autolockers, but it turned into hilarity when teemo finished his 4th warmogs and got an atmas.
Rumors of my demise have been greatly exaggerated.
#512
Posted 11 May 2013 - 04:08 PM
So, I've got almost 5k points, gonna get a new champ soon, any suggestions? I've noticed Teemo gets a ton of kills, but I'm not sure about his play style.
Also, currently on a 9 game win streak. >.>

#513
Posted 11 May 2013 - 04:29 PM
I got the green and red ribbon today.
Also, teemo is a very good choice. He's hated and loved for a reason. If you build health, ap, and a little attack speed on him you will find yourself racking up pentas.
Rumors of my demise have been greatly exaggerated.
#514
Guest_ElatedOwl_*
Posted 11 May 2013 - 04:54 PM
Teemo is pretty meh, IMO. His playstyle isn't really suited for all-in situations, he just wins short trades easily. Past mid game he's really only useful with his shrooms. He can help the adc chunk the tank but he leaves enemy carries to freeball unless he does a suicide trade.
That said, get whatever would be the most fun to you. As long as you're having fun (especially since you're not even 30 yet) that's all that matters.
#515
Posted 11 May 2013 - 05:11 PM
I got the green and red ribbon today.
Also, teemo is a very good choice. He's hated and loved for a reason. If you build health, ap, and a little attack speed on him you will find yourself racking up pentas.
Red ribbon is honorable opponent, right? What does it take to get that one?
Teemo is pretty meh, IMO. His playstyle isn't really suited for all-in situations, he just wins short trades easily. Past mid game he's really only useful with his shrooms. He can help the adc chunk the tank but he leaves enemy carries to freeball unless he does a suicide trade.
That said, get whatever would be the most fun to you. As long as you're having fun (especially since you're not even 30 yet) that's all that matters.
I've found that pulling people into his shrooms are rather entertaining. >.>

#516
Guest_ElatedOwl_*
Posted 11 May 2013 - 05:17 PM
Red ribbon is honorable opponent, right? What does it take to get that one?
I've found that pulling people into his shrooms are rather entertaining. >.>
I like pulling them into caitlyn traps x:
#517
Guest_ElatedOwl_*
Posted 11 May 2013 - 06:10 PM
hue
#518
Posted 11 May 2013 - 06:29 PM
I like pulling them into caitlyn traps x:
I haven't had a chance to do that yet. >.>
Also, I'm thinking on Nautilus. Am I right on assuming he will have a similar play style as Blitzcrank?

#519
Guest_ElatedOwl_*
Posted 12 May 2013 - 01:31 AM
Well, he's a jungler - you wouldn't want to play him in a lane. His skillset is fairly similar, though, and atm he is one of my favorites to play. I would say his overall playstyle varies; blitz doesn't bring a lot of dmg to the table, isn't to terribly tanky but has a better pull and more CC whereas naut has more dmg and is way tankier. Naut is a better initiater and can catch people trying to disengage better as well.
#520
Posted 12 May 2013 - 07:25 AM
Well, I could do without pulling people into turrets as long as I had more damage and survival. I'm worried about a champ with a lack of silence though, static field meant I was the only one who could kill a Lux one game, and it saves me a lot. (Plus, like 600 damage when my build is done).
I'm still about 700 points away from being able to buy any champ though, I'll keep looking through them.
Also, last night, won 14 games in a row, lost the 15th.
