That would be awesome. XD Thank you. I've been trying to get something set up in Sekaiju, but it's not very beginner-friendly >.>I will totally write you a boss battle song if you want. =P
This looks awesome though. ^__^
Brave Sword, Braver Soul
#21
Posted 24 December 2012 - 01:51 PM
“Shimatta! Bare… nan no koto kashira?”
#22
Posted 24 December 2012 - 02:19 PM
Is that for composition?
What kind of music are you looking for? I'm at home for Christmas, so I have extra time to work on music.
#23
Posted 24 December 2012 - 02:21 PM
Uhh. To be honest I'm not entirely certain. Since it's boss fight music it needs to be somehow memorable, but I can't place how. XD Something energetic I guess, but not too distracting, if that makes sense.
“Shimatta! Bare… nan no koto kashira?”
#24
Posted 24 December 2012 - 02:30 PM
MIDI is freaking difficult. <___< All of my non-guitar stuff I usually program with a program called Reason.
It's a little bit time consuming, but it's reasonably user-friendly. The only tricky bit can be getting your sound card to fall in love with it.
Anyway, it has a bunch of synths and stuff, so it's good for a pretty wide variety of music.
I highly recommend it.
And I have ABSOLUTELY NO OPINION about the legality by which one might obtain such a program. I am opinionless on this issue.
#25
Posted 24 December 2012 - 02:46 PM
I'll have to check out Reason sometime soon. I've loaded my laptop with so many new programs in the last few days it's insane lol
“Shimatta! Bare… nan no koto kashira?”
#26
Posted 24 December 2012 - 03:01 PM
#27
Posted 24 December 2012 - 04:44 PM
“Shimatta! Bare… nan no koto kashira?”
#28
Posted 24 December 2012 - 04:52 PM
Love the artwork by the way!
(//MihiPotestasSit\\)
#29
Posted 24 December 2012 - 05:15 PM
The artwork is most likely subject to change. As I mentioned earlier in the thread I'm currently using free resources. Some character sprites and equipment will be made by me, but until I have the right tools I'll be using premade stuff. The character you see here, Sheherazade, is an original creation by a member of RPGMakerweb forums called Lunarea.
So yeah eventually the art will change >_>'
Additionally
VERY basic demo. Audio's fucked and I managed to inadvertently kill myself because I ignored some variables I've been telling myself to fix for the last three fuckin' days. I'm a dumbass. Wahah. You'll notice the main character in this demo is NOT the character you will initially control. I don't want to give too much away about the true hero.
“Shimatta! Bare… nan no koto kashira?”
#30
Posted 24 December 2012 - 06:00 PM
“Shimatta! Bare… nan no koto kashira?”
#32
Posted 24 December 2012 - 06:04 PM
#33
Posted 24 December 2012 - 06:09 PM
“Shimatta! Bare… nan no koto kashira?”
#34
Posted 24 December 2012 - 06:10 PM
#35
Posted 24 December 2012 - 07:10 PM
I think this is amazing, I'm so impressed with it all.
#36
Posted 24 December 2012 - 07:57 PM
It's really fun to do, actually. And it gives me something to take my mind off real life crap lol
“Shimatta! Bare… nan no koto kashira?”
#37
Posted 24 December 2012 - 09:08 PM
I mean, what format is the audio in? Perhaps it is taking a moment to load?
I'm completely taking a shot in the dark here, but if the audio is in wav format instead of something more compressed, maybe it's taking longer to load and that causes it to lag whenever it changes?
Also, it's cool that you posted the demo. Now I'll know what to aim for in terms of the music. ^__^
#38
Posted 24 December 2012 - 09:18 PM
Also, the audio files are apparently .ogg files. I'm guessing that's some kind of abnormal version of an mp3. o_O
Edit: To clarify, it's just in the video the audio messes up. The game audio is fine while recording. Just playback gets fucked xD
“Shimatta! Bare… nan no koto kashira?”
#39
Posted 24 December 2012 - 10:59 PM
#40
Posted 25 December 2012 - 04:56 AM
if you can do it? Please do. I dislike turn based, I feel real-time is better, as it keeps you on your toes and makes you think/work harder.
-Characters with passive status effects (Without going into too much detail, an example: A character who is blind constantly suffering the Blind status effect. A character who cannot speak suffering the Silence status effect)
huh, could be an interesting addition.
-Class change system
could be interesting, depending how t's used.
-Theme song with vocals (this depends on whether the engine can support it, and whether I can hire somebody to sing or do it myself)
no input from me here.
-Multiple endings depending on player choices (think Mass Effect choice-wise, but SNES-y)
I like this, but unlike mass effect, your choices shouldn't lead to one of two scripted endings, instead every action should (if possible) have an arching effect to the story. (most games don't do this well, they often, like mass effect have the same two outcomes no matter what you choices are.
-Hidden powers, spells, skills (assuming I can figure the system out)
this could be interesting. would these skills only be unlocked by certain characters, or be based on found rare tomes?
-Relationship system (I know the coding for it, but I'm not implementing it until I have a full cast ready to go)
Hmm, not sure how this'll go without further explanation.
-Title change?
Maybe, wait until the story is more fleshed out.
-Plenty of places to explore
Yes, please.
-Sidequests
Again, yes.