So. The premise is fantasy. As you can see, visually it's kind of a throwback to the older Final Fantasy games, or the Chrono games. Currently, the battle system in place is a turn-based first-person system, but that is subject to change if I can find or code a better one. The former is probably more likely, as I'm currently not very skilled with Ruby.
The way I'm telling the story is somewhat different to most RPGs. Have you ever noticed how you have information in RPGs that you wouldn't normally know? Place names, people names, that kind of thing. Well, not here. Until you find out, either via lore or actually speaking to somebody, this information is hidden from you. If I hadn't told you my name earlier, you wouldn't know it until such a time as I decide to tell you. A little hint, though. Just like real life, not everyone you meet will tell you the truth.
Currently, there aren't very many features to the game. Aside from myself, there are two other characters. The heroine whom you will be assuming direct responsibility for, and my sibling. Who is the heroine? I'm not going to tell you that just yet. To be honest, I don't know exactly who she is. I could tell you about my sibling, but she's just a lowly NPC, haha. So I'll just tell you something about myself.
I'm an adventurer, a merchant, a sellsword and... a thief. The village I live in is small, and not exactly a bustling hive of activity. I suppose you could say I'm Robyn Hood. I just... don't always take from the rich. Lately things in the village have been getting worse. It sounds generic, but the wildlife outside has been getting more violent. Nobody leaves or enters without a bodyguard of some description. Which is often where my tertiary career choice comes into play.
Anyway, enough about me.
Planned/Possible Features
-Real-time battle system?
-Characters with passive status effects (Without going into too much detail, an example: A character who is blind constantly suffering the Blind status effect. A character who cannot speak suffering the Silence status effect)
-Class change system
-Theme song with vocals (this depends on whether the engine can support it, and whether I can hire somebody to sing or do it myself)
-Multiple endings depending on player choices (think Mass Effect choice-wise, but SNES-y)
-Hidden powers, spells, skills (assuming I can figure the system out)
-Relationship system (I know the coding for it, but I'm not implementing it until I have a full cast ready to go)
-Title change?
-Plenty of places to explore.
-Sidequests
That's all I have for now. And now the floor is open to you all.