
Playing .hack//GU
#1
Posted 29 October 2012 - 08:11 PM
Needless to say I stopped playing GU and spent 2 hours reading the wiki going "I dont remember any of this shit"
Gameplay wise, much better fighting system than the original .hack games, and everything is all streamlined and sleek. and there's more cutscenes than a Hideo Kojima game
I like it
#2
Posted 29 October 2012 - 08:20 PM
impossibleand there's more cutscenes than a Hideo Kojima game
#3
Posted 29 October 2012 - 10:01 PM
impossible

They are striving, let me tell you
There's also awkward pauses in the speech, which drags things out even more
#4
Posted 30 October 2012 - 12:18 PM
I really liked the first one, but never advanced any further through the series since I couldn't find any of the other games.
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#5
Posted 30 October 2012 - 12:29 PM
I played the first .hack game way back on PS2 I think, then I couldn't find the following games, of which there were three at the time I believe.
I really liked the first one, but never advanced any further through the series since I couldn't find any of the other games.
Aaaw, that sucks. Yea, the games were kinda hard to track down as they didn't sell too well.
There were 4 games for the original series, then 4 more for GU. I lucked out as a friend of mine recommended I play the series, because he owned the first 4 games, so I just played them 1 at a time until the 4th one, kinda getting tired of the game at the time.
honestly, you mainly missed out on plot, which unless you watch the show, won't make much sense anyway. they show their hand in the first game [data drain, combat system, faux-MMORPG], and the next 3 expound on the idea. Coolest thing was having persistent characters between the games.
If you have some free time, I would recommend playing GU on an emulator, as buying them nowadays would be a huge waste of money. The first 4 games are very compatible with the pcsx2 core, but GU is more fun in that it improves the flow of gameplay [although the plot gets really, REALLY convoluted]
#6
Posted 30 October 2012 - 01:29 PM
Sadly work and more work tends to get in my way as far as gaming goes.
I actually have to regiment my gaming time more often than not just so I don't start playing something and then notice that ten hours have passed and I have to be up in the morning for work.
Which is mostly on a computer, which is terrible if I have already been staring at a screen all night and day and have to turn around and force myself to work at one.
From what I remember about the first game it would take me in insane amount of time to properly play through the rest of the games.
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#7
Posted 30 October 2012 - 01:35 PM
From what I remember about the first game it would take me in insane amount of time to properly play through the rest of the games.
dear god yes

They were trying to make it like an MMO, so of course there's grinding dungeons
GU wasn't as bad... but it didn't do away with it any.
#8
Posted 30 October 2012 - 02:00 PM
People these days seem to loathe having to spend more than no time at all getting through a game.
Grinding builds character, makes you work for what you want.
Just like real life.
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#9
Posted 30 October 2012 - 02:06 PM
I don't mind having to grind my way through some levels to attain super powers.
People these days seem to loathe having to spend more than no time at all getting through a game.
Grinding builds character, makes you work for what you want.
Just like real life.
I feel the same way.
I've always been drawn to games where they don't put a cap on the level, you can grind into infinity
Hell I managed to make a Disgaea character's level roll over back to 1, with all his stats in deity level still
I'de like to see gameplay like that implemented more
#10
Posted 30 October 2012 - 02:09 PM
The ability to actually become all powerful.
Not just becoming more powerful than everyone in the game by the game's mechanics and standards.
Actually exceeding the limitations of your world.
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#11
Posted 30 October 2012 - 11:18 PM
I would go nuts for something like that.
The ability to actually become all powerful.
Not just becoming more powerful than everyone in the game by the game's mechanics and standards.
Actually exceeding the limitations of your world.
Disgaea and Makai kingdom are good for that. Stats basically have no hard cap. Level go up to 9999 [in makai kingdom it stops there, but IIRC Disgaea is the one where it rolls over to 1 again], but you can reincarnate a character and keep weapon skills and get stat buffs for your next character, and do it all again.
It's gameplay in the style that I hope to implement some day. It feels more organic that "you grind until you get X powerful, and that's it".
#12
Posted 31 October 2012 - 02:52 PM
I don't like it when games have that super rigid feeling in terms of leveling up either.
It is perfectly acceptable to fear and admire a being you could not possibly understand.
#13
Posted 31 October 2012 - 04:43 PM
They sounds like pretty nifty games.
I don't like it when games have that super rigid feeling in terms of leveling up either.
A bit dated, but as far as open-ended RPG elements in video games go it's hard to match NIS games
Makai kingdom goes so far as to basically not have a main character [there's Lord Zetta for the plot, but that's it], you have a leader you play as in the overworld, but any character in your party can become leader for free, and all the characters in your party you make yourself, choosing their base stats
It was one of the overlooked gems for Ps2, taking the good elements from Phantom Brave and Disgaea
also, hearing Zetta say I'm a Bad-Ass Freakin Overlord!! never gets old