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Tales of Graces F


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#1 Bowsette

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Posted 14 September 2012 - 05:13 PM



So I really like this game so far. It's pretty standard Tales fare so far, but it's entertaining. There's a lot of comedy in it (especially when Sophie is around) but also lots of sad points too.

I bet I'm the only one who's played it >_>

Edit: Most perverted character award goes to Pascal, with this doozy.

"But since I taught you something new, you should let me touch your friend. Come on, pleeeease?"

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“Shimatta! Bare… nan no koto kashira?”


#2 LD50

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Posted 14 September 2012 - 06:52 PM

i haven't played a tales game since symphonia >__>

how's the series faring?

#3 Bowsette

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Posted 14 September 2012 - 07:31 PM

This is my first Tales game in some time. I have Tales of the Abyss 3D, but aside from that I haven't played any since Eternia/The World. The gameplay never really changes all that much, but they've kind of both added and taken away from the freedom of combat in Graces. You have more control over your attacks as you have two types of Artes, A-Artes and B-Artes. A-Artes are basically normal attacks, and you can influence them with directional movements. B-Artes are the more powerful skills, but they cost more CC to use. Luckily it recovers fast.

They've totally gotten rid of MP/mana/SP/whatever else it gets called in favour of CC. Basically all your attacks, both regular and Artes, cost a set amount, as does dodging and I think blocking. It recovers on its own, but you can make it recover faster by dodging at the right times, staggering your opponents etc.

Main character is the same as every Tales game except Vesperia. That is to say, he's a whiny little cockrot who whines because he's too weak to ______ and as a result isn't fit to be _______ (Fill in the blanks with your favourite RPG clichés)

They've added a lot of combat depth with Titles. Your actions in and out of battle earn you Titles for each character. These titles have a series of 5 skills which require skill points (basically exp for your skills) to learn. These skills can range from attacks to stat boosts, to unlocking hidden costumes. They also have a stat boost that is only active when that title is equipped. The rest of the skills stay with you once learned.

Another deep aspect of the game is the crafting system. I don't remember any of the other games in the series having this, though it's called "Dualizing" (assumedly because you merge 2 items to make 1). You can do this to regular monster drops to make attack items, heal items, etc. and also items whose sole use is to be sold. It costs a small amount of gald to craft, but you can generally make it back by selling the finished product. You can also craft shards into your weapons/armour, and then craft your armours/weapons together. I'm not completely sure how this works, but you get a gem out of it and you don't lose your equips.

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“Shimatta! Bare… nan no koto kashira?”


#4 LD50

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Posted 14 September 2012 - 08:42 PM

cockrot

i busted out laughing here >_>

sounds like a standard tales game. i'm familiar with the title system, but the crafting one seems new. seems more involved than just cooking items. all in all, seems interesting. sadly, i don't own either system it's on. guess i can go dust off my GBA copy of Phantasia, though.

#5 Bowsette

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Posted 14 September 2012 - 08:47 PM

Oh, cooking is still there. It's under the same menu as crafting though, so I rarely bother actually using the stuff I make >_> It's not all that useful. Most of the food items I've managed to make are like heal 11% or some shit whereas I can make an almost unlimited amount of apple gels for heal 30%.

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#6 LD50

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Posted 14 September 2012 - 08:55 PM

yeah, i don't blame you >.> can't go wrong with free apple gel.
i remember it being a major pain to get all the recipes, anyway.

#7 Wolf

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Posted 15 September 2012 - 09:08 AM

If only Carl were here, he was an ubernerd for these kinds of games






CAAAAAAAAAAAARL

#8 Cthulhu

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Posted 18 September 2012 - 01:15 PM

CAAAAAAAAAAAARL

Suddenly I'm reminded of Llamas with Hats.